Gaming on the internet is a popular pastime among young people. Even though it’s usually not harmful, there’s always the risk of addiction lurking. Half of the young people who play a lot of online games turn to gamble for money to supplement their income. While that’s not only unlawful in the Netherlands, where online gambling remains outlawed, it’s concerning because the players may not be aware that they’re actually gambling at all. In its annual report for 2016, the Gaming Authority issued a warning. In many cases, the process is gradual, according to CEO Jan Suyver.
There has never been a formal study of all types of game apps and games that are offered via websites such as 우리카지노, but now the regulator has. If you’re familiar with Hearthstone or League of Legends, you know that you have to acquire digital cards in order to play them. It is believed that 4.1 million Dutch citizens play such games on a regular basis. A total turnover of more than 25 million euros per year is the outcome of this, which has doubled since 2012. Teenagers aged 13 to 24 are particularly fond of games that may be played on mobile devices. It’s estimated that about a third of all gamers eventually make the jump from free to paid gambling. About 50% of young individuals also gamble.
The impulse to continually adding something becomes engrained in the game when this happens unnoticed. Using virtual coins, for example, you can wager and win real money. Casino-like games such as poker and bingo, according to the Gaming Authority, are the most common. As a result, supervisors are concerned about games that urge the player to acquire extra weapons, clothing, or other virtual objects that assist them to progress at a level. For the most part, it’s because young people are more susceptible than older people to the impulse to keep going. As the Gaming Authority, we only pass the information on if there are gambling aspects in a game, which is not the case. Think about investing money with the expectation of a high return. As a matter of fact, it’s one of our legislative obligations to provide the information. That’s also why we want to make a point of it.” A lot of gamers eventually fall into gambling because of the anxiety, the gamble, and expectation of making a lot of money, according to the regulator. All of those folks don’t necessarily develop a gambling addiction, Suyver admits. There is a need for more research to determine which of the high-risk cases actually gets into difficulty, he opines.
Existing legislation is being replaced by new legislation
The study was authorized by the regulator because games and games of chance are changing dramatically. In the real world, it’s obvious when you walk into an arcade that gambling is involved, but in the virtual world, there are all kinds of mixed forms. As a result, a lot of gray areas exist. The boundaries of our power are currently being investigated.” If Silver has his way, those powers will be increased. The Senate is now debating a change to the law that governs this. So that the market can be better regulated, the new law will make internet gambling lawful. As a result of this, a large number of people are now being diverted to illicit platforms in large numbers. This new rule will provide us a lot more flexibility when it comes to licensing online suppliers of games of chance, says Suyver. Also, if a social game fosters gambling, we can step in and intervene.”